Superheroes
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games Archive
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Hidden Object: Episode 9 – Add the Splash, Menu & Options Screens
Adding the screen flow is easy with the Visual State Manager (VSM) and GoToStateAction. -
Hidden Object: Episode 8 – Loop Game Music with a Behavior
Using a custom behavior we are able to continuously loop the background music. -
Hidden Object: Episode 7 – Use an Action to Toggle the Magnifier Behavior
Using the magnifier-styled CheckBox from the last episode along with the Behavior base classes and SetInteractionPropertyAction we finish the magnification feature. -
Hidden Object: Episode 5 – Add a Magnifier Behavior
The MagnifierOverBehavior and magnifier pixel shader effect gives us a closer look at the picture. -
Hidden Object: Episode 4 – Adding Particles with a Behavior
Create ParticlesBehavior and make use of DebugEventTrigger, InvokeCommandAction, and RemoveElementAction -
Hidden Object: Episode 3 – Marking Items off the List
A clever use of Paths and the ChangePropertyAction will quickly mark items of the list. -
Hidden Object: Episode 2 – Create the Item list
Use the WrapPanel control from Silverlight Toolkit and TextBlocks with a style to make the list of items on a whiteboard -
Hidden Object: Episode 1 – Create the Project & Picture
Use Blend 3 to create the Silverlight project and layout the main hidden object picture -
Creating a Hidden Object Game in Silverlight 3
Silverlight 3 is great for creating Hidden Object games (a popular type of casual game)
