Superheroes
Archives
- July 2010 (2)
- June 2010 (7)
- May 2010 (1)
- April 2010 (4)
- March 2010 (3)
- February 2010 (2)
- December 2009 (3)
- November 2009 (3)
- October 2009 (3)
- September 2009 (16)
Action Archive
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Hidden Object: Episode 14 – Shake it up
If the player clicks too many times within a 5 second time frame trying to find an item, play the shake animation. -
Hidden Object: Episode 13 – Give me a Hint
Creating the hint feature requires a few animations and a custom behavior. -
Video: Creating a Silverlight 3 Casual Game using Blend 3 and Triggers, Actions, and Behaviors
Video presentation from Desert Code Camp 2009 - Silverlight 3 Casual Game -
Hidden Object: Episode 10 – Counting Items Found with Counter Triggers, Actions & a Behavior
Using a custom behavior, triggers, and actions we are able to count the number of items found and change state when the last item is found. -
Hidden Object: Episode 9 – Add the Splash, Menu & Options Screens
Adding the screen flow is easy with the Visual State Manager (VSM) and GoToStateAction. -
Hidden Object: Episode 7 – Use an Action to Toggle the Magnifier Behavior
Using the magnifier-styled CheckBox from the last episode along with the Behavior base classes and SetInteractionPropertyAction we finish the magnification feature. -
Hidden Object: Episode 3 – Marking Items off the List
A clever use of Paths and the ChangePropertyAction will quickly mark items of the list.
