MIX10

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Action BaseBehavior Behavior Blend Boxee ChangePropertyAction ContinuousPlayMediaBehavior Controls ControlStoryboardAction DebugEventTrigger Design DropShadowEffect Effect EventTrigger games GlobalCounterChangedTrigger GlobalCounterMaxReachedTrigger GlobalCounterMinReachedTrigger GoToStateAction HintBehavior IncrementGlobalCounterAction InvokeCommandAction iPhone iPod Touch MagnifierOverBehavior MIX10 MouseCursorBehavior ParticlesBehavior PlaySoundAction RemoveElementAction SetGlobalCounterAction SetInteractionPropertyAction ShowGlobalCounterBehavior ShowMessageBox Silverlight Storyboard StoryboardCompletedTrigger Styles TimerTrigger Trigger video Visual State Manager VSM Windows Phone 7
- gonzee.tv » Blog Archive » Hello World – In Video! on Creating a Hello World Application for Boxee
- Hidden Object: Episode 13 – Give me a Hint | SHAZAML! on Hidden Object: Episode 12 – Custom Mouse Cursor Behavior
- Creating a Hidden Object Game in Silverlight 3 | SHAZAML! on Hidden Object: Episode 14 – Shake it up
- Creating a Hidden Object Game in Silverlight 3 | SHAZAML! on Hidden Object: Episode 10 – Counting Items Found with Counter Triggers, Actions & a Behavior
- Hidden Object: Episode 14 – Shake it up | SHAZAML! on Creating a Hidden Object Game in Silverlight 3
- Showcase | SHAZAML! on Hidden Object Game: Episode 13 – Demo
- Creating a Hidden Object Game in Silverlight 3 | SHAZAML! on Hidden Object Game: Episode 13 – Demo
- Creating a Hidden Object Game in Silverlight 3 | SHAZAML! on Hidden Object: Episode 9 – Demo
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Archives
- March 2010 (1)
- February 2010 (2)
- December 2009 (3)
- November 2009 (3)
- October 2009 (3)
- September 2009 (16)
Action Archive
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Hidden Object: Episode 14 – Shake it up
If the player clicks too many times within a 5 second time frame trying to find an item, play the... -
Hidden Object: Episode 13 – Give me a Hint
Creating the hint feature requires a few animations and a custom behavior. -
Video: Creating a Silverlight 3 Casual Game using Blend 3 and Triggers, Actions, and Behaviors
Video presentation from Desert Code Camp 2009 – Silverlight 3 Casual Game -
Hidden Object: Episode 10 – Counting Items Found with Counter Triggers, Actions & a Behavior
Using a custom behavior, triggers, and actions we are able to count the number of items found and change state... -
Hidden Object: Episode 9 – Add the Splash, Menu & Options Screens
Adding the screen flow is easy with the Visual State Manager (VSM) and GoToStateAction. -
Hidden Object: Episode 7 – Use an Action to Toggle the Magnifier Behavior
Using the magnifier-styled CheckBox from the last episode along with the Behavior base classes and SetInteractionPropertyAction we finish the magnification... -
Hidden Object: Episode 3 – Marking Items off the List
A clever use of Paths and the ChangePropertyAction will quickly mark items of the list.
