Creating a Hidden Object Game in Silverlight 3
September 16, 2009 in Hidden Object Game, Silverlight
According to the Casual Games Association, there are over 200 million casual game players worldwide. One genre of casual game is the hidden object game. Mystery Case Files: Return to Ravenhearst by Big Fish Games is one example. You are presented with a picture full of images and a list of items you must find. As you click on the item in the picture, it is crossed off the list. When you find the last item, you progress in the story to the next location or puzzle.

In this series, we will create a hidden object game using Silverlight 3 and behaviors, actions, and triggers.
- Episode 1 – Create the project and picture
- Episode 2 – Create the item list
- Episode 3 – Marking items off the list
- Episode 4 – Adding particles with a Behavior (source, demo)
- Episode 5 – Add a Magnifier Behavior
- Base Classes for Custom Behaviors
- Creating an Action to set Properties on Actions & Behaviors
- Episode 6 – Create a CheckBox from an Image
- Episode 7 – Use an Action to Toggle the Magnifier Behavior (source, demo)
- Episode 8 – Loop Game Music with a Behavior
- Episode 9 – Add the Splash, Menu, and Options Screens (source, demo)
- Episode 10 – Counting Items Found with Counter Triggers, Actions & a Behavior (source, demo)
- Episode 11 – Add Custom Shapes to the Particles Behavior (source, demo)
- Episode 12 – Creating a Custom Mouse Cursor Behavior (source, demo)
- Episode 13 – Give Me a Hint (source, demo)
- Episode 14 – Shake it Up (source, demo)
- Plus more
Creating a Hidden Object Game in Silverlight 3
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Creating a Hidden Object Game in Silverlight 3
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Hidden Object: Episode 3 – Marking Items off the List | SHAZAML!
on September 17, 2009Hidden Object: Episode 2 – Create the Item list | SHAZAML!
on September 17, 2009Hidden Object: Episode 1 – Create the Project & Picture | SHAZAML!
on September 17, 2009Hidden Object: Episode 4 – Adding Particles with a Behavior | SHAZAML!
on September 17, 2009Hidden Object: Episode 5 – Add a Magnifier Behavior | SHAZAML!
on September 18, 2009Hidden Object: Episode 6 – Create a CheckBox from an Image | SHAZAML!
on September 26, 2009Hidden Object: Episode 7 – Use an Action to Toggle the Magnifier Behavior | SHAZAML!
on September 26, 2009Hidden Object: Episode 8 – Loop Game Music with a Behavior | SHAZAML!
on September 28, 2009Hidden Object: Episode 9 – Add the Splash, Menu & Options Screens | SHAZAML!
on September 29, 2009Hidden Object: Episode 10 – Counting Items Found with Counter Triggers, Actions & a Behavior | SHAZAML!
on October 4, 2009Hidden Object: Episode 11 – Add Custom Shapes to the Particles Behavior | SHAZAML!
on October 5, 2009Hidden Object: Episode 12 – Custom Mouse Cursor Behavior | SHAZAML!
on October 27, 2009Video: Creating a Silverlight 3 Casual Game using Blend 3 and Triggers, Actions, and Behaviors | SHAZAML!
on November 11, 2009Hidden Object: Episode 13 – Give me a Hint | SHAZAML!
on November 17, 2009Hidden Object: Episode 14 – Shake it up | SHAZAML!
on November 25, 2009
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Hi Mark Tucker,
I love your tutorial here.
But the ONE thing I REALLY want to know is how to make an object dissapear from the scene as well as the name on the list dissapearing.
I am quite new to this program, so please, could you help me out with this?
Thank you
[...] is episode 12 of Creating a Hidden Object Game is Silverlight 3. In this episode, we will create a behavior that allows us to set the shape of the mouse cursor to [...]
[...] you like you can see all the episodes and follow along with the tutorial. Comments [1]Digg [...]
[...] is episode 13 of Creating a Hidden Object Game is Silverlight 3. In this episode, we will add a hint feature to the game to help the players when they can’t [...]
[...] wildly clicks all over the place in hopes of finding a difficult-to-find item? In this episode of Creating a Hidden Object Game is Silverlight 3 we will add an earthquake effect if the player clicks too many times in a 5 second [...]