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Summary: UI Design & Interaction Guide for Windows Phone 7

August 2, 2010 in Design, Windows Phone 7

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The July 2010 release of the UI Design and Interaction Guide for Windows Phone 7 is a document that all designers and developers of Windows Phone 7 applications need to become thoroughly familiar with.  It is a beautifully laid out 101-page document that discussed the phone’s capabilities, controls, and interactions.  As I read the guide, I took notes that I could refer to quickly as needed.  The result is a 10-page summary of the UI Design & Interaction Guide for Windows Phone 7.  I hope others find it useful.

Review: Infragistics UX Training for Software Professionals

July 26, 2010 in Design

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I had the opportunity to take the course, Engineering the User Experience – Essentials for Software Professionals, from Infragistics using the online on-demand option.  The course has the following objectives:

  • Understand, communicate, and apply the background and concept of user experience.
  • Assess the user experience of interactive products.
  • Apply UI design best practices to their own work.
  • Understand the process of user experience and how to merge it within their development process.
  • Understand the role and power of user interface controls and patterns.

The course is presented online via Silverlight, takes approximately 3 hours to complete, and costs $395.  For a limited time, when you purchase a NetAdvantage product this course is included for free.

The first part of the training defines User Experience (UX) as including usability and appeal and states the case of why UX is important.  More content is this area would have been useful.

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Dell’s Flash, Thunder & Lightning: What do the buttons reveal?

April 22, 2010 in Design, Windows Phone 7

In a previous post, The 3 Buttons of Windows Phone 7 Series, I talked about the 3 required buttons at the bottom of every Windows Phone 7 device: Back, Windows, and Search.

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Now there are rumor leaks of new Dell phones: Flash, Thunder & Lightning. But what do their buttons reveal?

According to Engadget and pocketnow.com, the Dell Flash will run the Android Froyo OS. The posted image shows 3 buttons that might be similar in functionality to the 3 Windows Phone 7 buttons:

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Another phone leaked to run the Android OS is the Thunder and its buttons match the icons on the Flash:

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The Lightning icons more closely match what you might expect on a Windows Phone 7 namely the Windows button and the Search button:

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It is interesting that the 2 Android phones have 3-button designs. The first appears to be a Back button and the second a Home button. On the Windows Phone 7, the third button is Search which will bring up Bing. The Android phones’ third button appears to be a Menu button although some could argue that it represents search results.

Why has Dell chosen to have 3-button designs on phones for two different operating systems that mostly do the same thing?  I wonder how Microsoft feels about this dual usage of the 3-button design?

Quince Pro Quick Start

April 16, 2010 in Design, Quince

To get started using Quince Pro and share a private library with another user, follow these steps:

  1. Create an Infragistics login
  2. Launch Quince
  3. Sign up for a trial Pro subscription
  4. Create a library
  5. Share the library

 

Create an Infragistics Login

Go to the Infragistics New Member Sign Up page and create an account.  If you already have an Infragistics account, you can use it.

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Launch Quince

Go to the Quince site at: http://quince.infragistics.com/

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Sign in with your Infragistics account.

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What is Quince Pro?

April 16, 2010 in Design, Quince

From the Infragistics site:

Quince Pro™ is a private, secure and organized way to collaborate, communicate and cultivate private UX design libraries to ensure consistent user experiences across teams, departments and companies.

First there was Quince, a free, interactive UI patterns and practices catalog.  Quince is still available, but now Quince Pro is available and allows companies to create private collections of their own UX patterns.

This video gives a quick 3 minute overview of the challenges that Quince Pro solves:

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Windows Phone 7 UI Templates

March 19, 2010 in Design, Windows Phone 7

Even before attending MIX10, I started thinking about applications that I could write for the Windows Phone 7 Series.  I couldn’t wait to start sketching out user interfaces and thinking about the experiences that the people using those applications would have.  What was missing to make this easier was design templates.

Windows Phone 7 introduces concepts such as live tiles, an application bar with buttons and menus, and panoramic applications.  The UI templates should take those things into account as well as the WVGA display that can show 800×480 pixels in either portrait or landscape orientation:

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When an application is pinned to the Start screen, the application tile is shown:

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Applications can receive notifications to let the user know of important updates even when the application is not running.  One type is the tile notification which can update a pinned tile with a background image, text, and a counter:

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An application can choose to include an Application Bar which appears at the bottom of the screen in portrait orientation and vertically on the side when in landscape.  The Application Bar should be limited to a few important buttons that can easily be represented by images.  Other actions should be put in the menu.  The Windows Phone Development Programming Guide encourages the use of no more than 5 menu items as it will force the user to scroll:

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One type of application that can be developed for the Windows Phone 7 is a Panorama application which spreads the UI across multiple screens with a slight overlap to tease the users on to the next screen:

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When creating the 5 UI templates for Windows Phone 7, I made sure the above concepts were included.

The first two templates include a WVGA screen inside a phone device chrome.  When printed the phone image is roughly the size of an iPhone or Nexus One.  The template includes two tiles to be used for the application tile and the updated tile based on notification.  Three Application Bar images have been included for 2, 3, or 4 buttons.  As well as a place to write up to 5 menu items.

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The next two templates display 6 screens per page in either portrait or landscape orientation:

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The final template is for Panorama applications and allows for 5 portrait screens side by side with a slight overlap.  The template uses alternating red & blue borders to show each screen’s full width.  The two grid spaces between red & blue lines is the tease overlap for the next screen:

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The templates are available for download as a PowerPoint file.

Have you already started designing Winodws Phone 7 Series applications?  Do you find these templates useful?  What changes would you like to see in these templates?  Would you be willing to share some of your designs with others?

MetaGame Design Presentation

March 10, 2010 in Design

Amy Jo Kim the CEO of Shufflebrain shared the slide for her presentation, MetaGame Design: Reward Systems that Drive Engagement:

View more presentations from amyjokim.

Examples of metagames in the life include collecting, karate, & Scouting. 

Some of the main concepts of metagame design are points, feedback, rewards, and viral outreach.

Some great examples of metagame design in the wild are Farmville and stackoverflow.

Hidden Mysteries – Civil War

December 15, 2009 in Game Gaze

Along the lines of the last post on Family Mystery, here is a hidden object game about the Civil War.  As you play Hidden Mysteries – Civil War, you learn more about 3 individuals on both sides of the conflict as you collect personal artifacts:

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For those genealogists out there, it would be interesting to learn if James Philip Munroe, Richard Anthony Boyer, or William Alexander Walker were real people.

Family Mystery

December 14, 2009 in Game Gaze

One of my passions is family history (also called genealogy) and I like the idea of games on the topic. 

Here is only that I found called Family Mystery: The Story of Amy:

 

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If you are interested in family history as well, check out my other blog, ThinkGenealogy.

Dragon’s Lair

December 11, 2009 in App Store Aficionado

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When I played Dragon’s Lair in the arcade in the early 1980’s the graphics and animation blew me away.  It was a leap forward in video game animation and encouraged the use of laserdisc in other arcade machines.  I admit that I was never very good at the game and poor Dirk the Daring would often get attacked by skulls.

Great to see Dragon’s Lair available for the iPhone/iPod Touch.